#ifndef SphereP_h__
#define SphereP_h__

#include "Primitive.h"

class SphereP: public Primitive{
public:
	SphereP(float radius, int slices, int stacks,Material *mat,Texture *tex);
	void act(float texLS=-1, float texLT=-1);

private:
	float radius; 
	int stacks,slices;
	GLUquadric * glQ;
};
#endif // SphereP_h__